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Rules for the 2005 SOH Charity Invitational |
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Server Settings & Related:
Game Type: TKOTH Time Limit: 30 minutes Max Players: 16 (8 per team - see "On Number of Players" below) Zone Timer: 10 minutes Friendly Fire: No (murders off) Team Claymores: Yes (Claymores will only kill opposite team) Tracers: No Flash Bangs: Yes Smoke Grenades: No
Auto-Range is to be turned off. Server max ping = 800ms No Nova Login is required Blue team is considered the serving team
Rules -
On Invitational Sign Up and Scheduling Matches
On Rounds
Round 1 Teams will be randomly selected to face off in round one. All team names will be placed on a small piece of paper, one team name per piece of paper, and drawn from a hat. This process will be video taped and made available to the Council Of Teams. The first team name pulled will be blue. The second team name pulled will be red. These 2 teams will face off in round 1. This same process will be used until all teams have opponents. Team colors on subsequent rounds will be dictated by the invitational bracket. Teams will have ten days to have scheduled and play Round 1 after first notification.
If a team fails to respond to a notification ICQ message from the opposing team’s tournament coordinator or Council Of Teams member after a period of more than of one week, then that team will be disqualified and the other team will advance to the next round. Extensions will be given on a case by case basis decided by the Council Of Teams with the approval of the opposing team. Each round of the invitational will consist of 10 days.
On Following Rounds Teams will have 10 days to have scheduled and played the next round in the invitational.
If a team fails to respond to a notification ICQ message from the opposing team’s tournament coordinator or Council Of Teams member after a period of more than of one week, then that team will be disqualified and the other team will advance to the next round. Extensions will be given on a case by case basis decided by the Council Of Teams with the approval of the opposing team.
On Number of Players
On Members and Mercenaries
On Teams No two teams may band together to play as one team.
On Serving (Council Of Teams to consider a
re-write of "On Serving")
On Advancing to the next round:
On Reporting Wins & Losses
On Cheating and Unsportsmanlike Conduct
The roofs of all metal shacks are off limits.
On Dispute Resolution In the event that any disputes should occur during the course of the invitational, they should be documented in the private forum titled "^SOH^ St. Jude Charity Invitational"." Applicable screen shots of the offense must be sent to Mustang@teamsoh.com. Said screen shots will be posted for Council Of Teams to review along with your post. This complaint or any surrounding arguments shall not appear on any team's website (or forum) until a decision has been reached by the Council Of Teams. Each participating team has agreed to these rules and they must be observed. It is of paramount importance that the Council Of Teams review any disputes and make a ruling within 48 hours of the dispute being posted so that arrangements can be made for the next round in the invitational. Any dispute resolution made by the Council Of Teams will be final.
In Conclusion These are the rules for the SOH Charity Invitational. They have been voted on and approved by the Council Of Teams and are therefore binding to all teams engaged. (This line was written prior to voting and is subject to the Council Of Teams approval)
These rules are designed to ensure this a fun and clean invitational. Full cooperation and compliance with these rules is mandatory and greatly appreciated. Remember the number one goal here is to have fun while raising money for St. Jude Children's Research Hospital.
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^SOH^ |
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^SOH^ - Rockin' Novaworld Since 11/18/2002 |
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