Changelog for upcoming Client R8 / Server R12 patches:
Server - Some potential sources for lag/rubberbanding have been eliminated.
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2.
Server - Log file for server admins: all remote admin interface commands/events are logged.
Server - Log file for server admins: major server events + all chat messages are logged.
Server - Idle kick is controllable.
Server - Profanity filter can be disabled.
Server - Teamkill-kick system is controllable.
Server - Ticket counts and bleed rate are controllable per-level.
Server - Infantry only mode available per-level.
Server - Initial spawn delay and respawn delay are adjustable.
Server - Server description can be up to 400 characters, and use "|" for line breaks.
Server - Banlist can contain up to 10.000 entries.
Server - reduced latency in packet handling.
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Admin Interface - fixed the player.onKill spam that occasionally happened.
Admin Interface - ensured that player.onJoin events always report the player name.
Admin Interface - events triggered when people spawn.
Admin Interface - much more info on kills.
Admin Interface - detailed stats are reported at end-of-round.
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Gameplay - Various minor level bugfixes.
Gameplay - Helicopter handling has been tweaked.
Gameplay - Weapon tweaks have been implemented based on PC public feedback.
Gameplay - Fixed technical hang when a crate was armed outside of the combat area.
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed.
Gameplay - Countermeasures can be fired when driving a helicopter.
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced.
Gameplay - Advanced Spotting scope works better.
Gameplay - Knifing people in the back works again. (we backed out the change that we had done for Server R11)
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Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings.
Server Browser – Added support for retrieving update progress.
Server Browser - Join queue system when attempting to join a full server.
Server Browser - all settings are automatically saved between sessions.
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well.
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Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes.
Client - Fixed some crashes.
Client - Toggle/hold crouch is user controllable.
Client - Toggle/hold zoom is user controllable.
Client - Vsync bugfixed for DX10/DX11.
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag.
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen.
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log.
Client - Improved Play Now functionality.
Client - Removed K/D ratio and Skill Level filters in the leaderboards.
Client - Any points you get while being dead will be added to your score.
Client - Reduced negative mouse acceleration.
Client - More informative disconnection/kick reasons.
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Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip
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Associate Producer
Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat, Battlefield Bad Company, Battlefield 1943, Battlefield Bad Company 2
Follow Battlefield on Twitter at http://twitter.com/OfficialBF2 and http://twitter.com/OfficialBF2142 and http://twitter.com/OfficialBFBC2
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